PM3.02 - Meta Knight - Subaction - AttackAirB

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Stats

IASA: 36
Auto Cancel Window: 1-5, 32-39
Auto Cancel Lag: 4
Landing Lag: 24
Landing Lag (L-Cancel): 12
Hitboxes active: 10-11
Hitbox set 0 hits: 10
Subaction Index: 0x64

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-11

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 14 30 100 361 Normal Slash false 8 7
0 1 14 30 100 361 Normal Slash false 8 7
0 2 14 30 100 361 Normal Slash false 8 7
0 3 14 30 100 361 Normal Slash false 8 7

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.23, unk: 0 }
  2. AsyncWait(6.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  4. SyncWait(1.0)
  5. AsyncWait(10.0)
  6. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  7. AsyncWait(11.0)
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.5, x_offset: 0.0, y_offset: 2.632, z_offset: -10.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.5, x_offset: 0.0, y_offset: 6.768, z_offset: -10.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: -2.632, z_offset: -7.52, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 10.434, z_offset: -7.52, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
  12. SyncWait(2.0)
  13. DeleteAllHitBoxes
  14. AsyncWait(33.0)
  15. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  16. AsyncWait(37.0)
  17. Subroutine(0x28618)

GFX

  1. SyncWait(3.0)
  2. if (FacingRight)
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 8, bone: 0, x_offset: -1.5, y_offset: 4.5, z_offset: 0.0, x_rotation: -44.0, y_rotation: 50.0, z_rotation: -50.0, scale: 0.7, randomize: None, terminate_with_animation: true })
  3. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 8, bone: 0, x_offset: -1.5, y_offset: 4.5, z_offset: 0.0, x_rotation: 45.0, y_rotation: 50.0, z_rotation: -50.0, scale: 0.7, randomize: None, terminate_with_animation: true })
  4. AsyncWait(9.0)
  5. SwordGlow(SwordGlow { color: 0, blur_length: 0, point1_bone: 40, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 40, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 1507341, bone_id: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
  6. Goto(0x9019c168)

SFX

  1. AsyncWait(10.0)
  2. SoundEffect1(784)
  3. AsyncWait(12.0)
  4. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1507336), Bool(true), Bool(true)] }
  5. AsyncWait(20.0)
  6. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1507336), Bool(true), Bool(true)] }

Other

  1. AsyncWait(7.0)
  2. AsyncWait(10.0)
  3. Rumble { unk1: 22, unk2: 0 }
  4. AsyncWait(13.0)
  5. DeleteSwordGlow { fade_time: 1 }
  6. AsyncWait(18.0)